Legion Raid Guides

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I’m consolidating information from the Icy Veins raid guides here because I got tired of clicking on all of the bosses individually whenever I needed a reference. Also, the videos are updated to the live versions of FatBosses’ “bitesize” videos instead of the full length beta ones that Icy Veins has listed. Enjoy.

Update: Bitesize video playlist for The Nighthold raid.

The Emerald Nightmare

 Outline

Nythendra is a simple and straightforward alternating two-phase fight, with very few abilities to worry about.

Tanks

  • Move away from others, towards the edges of the room, while afflicted with Volatile Rot Icon Volatile Rot.

Healers

  • In Heroic mode, expect damage to ramp up at the end of Phase One, because of Infested Icon Infested stacking up.
    • In Mythic mode, the stacks no longer reset in Phase Two, resulting in even more damage.
  • Expect damage to ramp up as well at the end of Phase Two, because of the increasing damage of Burst of Corruption Icon Burst of Corruption.

Everyone

  • When targeted by Rot Icon Rot, place your poison zones next to the edge of the room, preferably in a way that lines are drawn with poison zones from the edge to the boss. You should aim to leave 1/4 of the room free of poison zones, making for an easier Phase Two.
  • In the last beta test, Rot Icon Rot was dealing its damage instantly, making it impossible to stack (especially on Mythic difficulty).
  • Find a spot where there are no Infested Ground Icon Infested Ground poison zones behind you. This way you will not have to move during Phase Two.
  • Do not stand near insects during Heart of the Swarm Icon Heart of the Swarm.
    • In Normal and Heroic modes, it is ok to get hit once or twice.
    • In Mythic mode, damage taken from insects must absolutely be minimised. The encounter is not a DPS race, so it is ok to lose out on damage.
  • When transitioning into Phase Two, find a place to plant, clear of Infested Ground, so that you can focus solely on boss damage or healing before the insects start dealing damage.
  • In Mythic mode, make sure that everyone with over 10 stacks of Infested Icon Infested run into the melee group when Infested Mind Icon Infested Mind is about to be cast. This will make it easy to DPS them down.

Outline

Ursoc is a quite straightfoward fight where his damage will ramp up over time. Your raid will have to deal with a handful of abilities in order to defeat him. Here is a preview of the fight from the Legion Alpha/Beta.

4.1. Tanks

Healers

  • Expect damage to ramp up throughout the fight.
  • Be sure to have healing cooldowns for when Ursoc reaches 30% health and soft enrages.

DPS

  • Mythic — Pool your resources to kill the Nightmare Image before the next cast of Roaring Cacophony Icon Roaring Cacophony.

Everyone

  • Stand in Ursoc’s path when he is preparing to charge for Focused Gaze Icon Focused Gaze to reduce incoming damage from Barreling Impact Icon Barreling Impact, unless already debuffed by Momentum Icon Momentum. Basically, have two groups to soak the ability and take turns.
  • When targeted by Focused Gaze Icon Focused Gaze move as far away from Ursoc as possible to reduce your damage taken from Trampling Slam Icon Trampling Slam and make sure there is a group of players between you and the boss. Walk in a straight line towards the middle of the room, to avoid confusing your fellow raiders (avoid strafing).
  • Roaring Cacophony Icon Roaring Cacophony can be handled by just the tanks and melee players at the beginning, but its damage ramping up, you will need all players soaking by the end of the fight.
  • Make sure to have cooldowns available for the Blood Frenzy Icon Blood Frenzy part of the fight when Ursoc soft-enrages at 30% health.
  • Heroic/Mythic — Ensure you do not stand in the Miasma Icon Miasma void zones from the Nightmare Images.
  • Heroic/Mythic — Roaring Cacophony Icon Roaring Cacophony‘s radius being quite large, make use of it. Move out of it immediately after the cast finishes, to avoid taking damage from Miasma Icon Miasma.
  • Mythic — Kill the Nightmare Image before the next cast of Roaring Cacophony Icon Roaring Cacophony.

Outline

The fight against the Dragons of Nightmare can seem daunting at first, because there are 4 dragons (Ysondre, Emeriss, Lethon, and Taerar), which have a shared health pool and several abilities (some shared, some not shared).

In reality, things are much simpler, because the raid only ever faces 2 dragons at a time, one of them being always Ysondre. Moreover, the raid needs to be split in two groups, each facing a single dragon. So most raid members are dealing with one Dragon at a time.

Tanks

  • Swap dragon with the other tank at 7 stacks of the Mark.
  • Do not get Corrupted Breath Icon Corrupted Breath cast at the raid.
  • Pickup adds, except Dread Horrors (unless many spawn).

Healers

DPS

Everyone

Move away from all the ground effects. The only one that cannot be avoided is Call Defiled Spirit Icon Call Defiled Spirit.

In Mythic mode, the fight feels the same as in Heroic mode, except for players entering portals to deal with the Lumbering Mindgorger.

Mythic-only: Lumbering Mindgorger

Make a small team of DPS players and 1 healer to deal with the Lumbering Mindgorger. They need to have good burst DPS and a short-cooldown interrupt.

Outline

Elerethe Renferal is a two phase fight, in which Elerethe will swap between two forms, the Spider and the Roc. This fight takes place on as many as three different platforms.

Tanks

  • During Spider form, take turns tanking Spiderlings to manage applications of Dripping Fangs Icon Dripping Fangs.
  • During Roc form, quickly taunt Elerethe after Raking Talons Icon Raking Talons.
  • During Roc form, pick up a Shimmering Feather Icon Shimmering Feather to speed your way across platforms.
  • Mythic: Keep Venomous Spiderlings away from the boss or they will grant her stacks of Swarm Icon Swarm.
  • Mythic: Tank the boss on a corner of the first platform before Feeding Time Icon Feeding Time, to make it easier to handle the upcoming Tangled Webs Icon Tangled Webs.
  • Mythic: Use immunities or tanking cooldowns to solo-tank Violent Winds Icon Violent Winds on the second platform.

Healers

  • During Spider form, heal allies connected by Web of Pain Icon Web of Pain.
  • During Roc form, beware of potential high damage during Gathering Clouds Icon Gathering Clouds and Dark Storm Icon Dark Storm.
    • Pay special attention to players debuffed with Necrotic Venom Icon Necrotic Venom who cannot stack with the raid during Gathering Clouds (they will be taking damage from both abilities).

DPS

  • During Roc form, place Twisting Shadows Icon Twisting Shadows away from the raid.
  • Kill Venomous Spiderlings.

Everyone

  • During Spider form, try to place venomous pools from Necrotic Venom Icon Necrotic Venom in the same place as everyone else.
  • Do not run over egg sacs.
  • Mythic: beware of your position when targeted with Web of Pain Icon Web of Pain. Do not knock people back.
  • Mythic: Run to the other side of the first platform for Tangled Webs Icon Tangled Webs.

Outline

The fight against Il’gynoth consists in two Phases (One and Two) that repeat twice. In Phase One, you need to kill a stationary add called the Eye of Il’gynoth (by killing other adds next to it). Killing this add allows you to enter the chamber behind it where you can attack Il’gynoth for 50 seconds (this is Phase Two). If Il’gynoth is not dead after 50 seconds, then Phase One starts again and after successfully completing it, you get a second and last chance at finishing off Il’gynoth (if you do not manage, the raid wipes at the end of that second Phase Two).

Tanks

Healers

  • Dispel Touch of Corruption Icon Touch of Corruption from raid members fixated by Nightmare Ichors.
  • Beware of tank damage from Nightmarish Fury Icon Nightmarish Fury (Dominator Tentacles) and Eye of Fate Icon Eye of Fate (Nightmare Horror).
  • Beware of massive AoE damage to raid members fixated by Nightmare Ichors if a large number of these adds are killed at the same time.

DPS

Everyone

  • Phase One
  • Phase Two
    • Keep players outside to finish off Tentacles and Nightmare Ichors.
    • Do as much damage as possible to Il’gynoth during Phase Two.
    • Make sure to move away 11 yards from other players when targeted with Cursed Blood Icon Cursed Blood during Phase Two.
    • Get out of the chamber before the 50 seconds are up (so before Dark Reconstitution Icon Dark Reconstitution finishes casting).

Outline

The fight against Cenarius has two Phases. During Phase One, you fight Cenarius and a number of adds that he regularly summons. Thanks for Malfurion, in every set of adds, you can cleanse one to fight for you and give you a beneficial buff. At the same time, you need to avoid a number of abilities and keep the stacks of a damaging debuff under control through various mechanics. Phase Two is a much more simple proposition where raid has to burn the boss before running out of place on the platform.

4.1. Boss Tank

  • Phase One
    • Boss Tank — Bring Cenarius to the add to be cleansed after a cast of Forces of Nightmare Icon Forces of Nightmare.
    • Adds Tank — Pick up the adds and tank them (except for Corrupted Wisps).
    • Ensure that Cenarius and the adds are tanked far away (at least 20 yards in Normal mode and 30 in Heroic mode), because of Aura of Dread Thorns Icon Aura of Dread Thorns.
  • Phase Two
    • Tank swap Cenarius after every Spear of Nightmares Icon Spear of Nightmares.
    • Establish a cooldown rotation with the healers to reduce the damage of each Spear of Nightmares.
    • Move Cenarius out of Spear of Nightmares void zones.

Healers

  • Phase One
  • Phase Two
    • Establish a cooldown rotation with the tanks to reduce the damage of each Spear of Nightmares.

DPS

Everyone

Outline

The fight against Xavius has three similar Phases, during which you need to kill adds and perform a number of usual tasks, all the while keeping your Corruption level low. Corruption is given to players by certain mechanics and needs to be managed carefully as a full Corruption bar means mind-control from the boss and death at the hands of fellow raid members.

Tanks

  • Alternate being debuffed with Darkening Soul Icon Darkening Soul (Phase One) and Blackening Soul Icon Blackening Soul (Phase Two and Three). Swap at 3 stacks and move out of the raid to get dispelled.
  • Try and make it so that the tank in the dream picks up the Corruption Horror. Move it away from the raid, making it face away from the raid.
  • Nightmare Infusion Icon Nightmare Infusion should be handled by the tank in the dream.

Healers

DPS

Everyone

Trial of Valor

Outline

The fight against Odyn has 3 phases. Initially, you fight Hymdall and Hyrja, but they quickly withdraw to let the raid fight Odyn in the last 2 phases. Each phase has relatively few abilities and is designed to test your raid’s coordination. Odyn, Hymdall, and Hyrja retain some of their abilities from Halls of Valor, which makes learning the fight easy.

Tanks

  • Phase One: Tank Hymdall and Hyrja 35 yards away.
  • Phase One (Hymdal’s Tank): move out for Horn of Valor Icon Horn of Valor.
  • Phase Two: Swap Odyn at 6 to 8 stacks of Odyn's Test Icon Odyn’s Test.
  • Phase Two (Heroic mode): Use cooldowns to survive when tanking Odyn while Hymdall or Hyrja is up.
  • Phase Three: Move away from the boss when targeted by Stormforged Spear Icon Stormforged Spear and make sure to pick up the boss when the other tank is targeted by this ability.

Healers

  • Phase One and Two: Watch out for high Unerring Blast Icon Unerring Blast damage when the raid fails to kill all Runebearers.
  • Phase One and Two: Watch out for extra damage from Shield of Light or Horn of Valor Icon Horn of Valor.
  • Phase Two: Watch out for high Odyn’s tank damage when Hymdall or Hyrja is up.
  • Phase Three: Beware of high Stormforged Spear Icon Stormforged Spear damage.
  • Phase Three: The longer the phase, the more damage Arcing Storm Icon Arcing Storm does.

DPS

  • Phase One and Two: Kill the Runebearers once they are brought in their rune.
  • Phase Two: Focus down Hymjall and Hyrja when they are up.

Everyone

  • Phase One: Spread out 8 yards.
  • Phase One: Move in to soak the damage beam of Shield of Light.
  • Phase One and Two: If a Runebearer fixates on you, bring him to his rune.
  • Phase Two (Heroic mode)
    • Spread out 5 yards when Hymdall is up.
    • Spread out 8 yards when Hyrja is up.
    • Move in to soak Shield of Light.
  • Phase Two: Move out of Spear of Light Icon Spear of Light‘s swirling ground effect and avoid subsequent Glowing Fragment Icon Glowing Fragments.
  • Phase Three: Do not set in Cleansing Flame Icon Cleansing Flame.
  • Phase Three: Move out when targeted by Storm of Justice Icon Storm of Justice.

Mythic Notes

Outline

The fight against Guarm has a single phase during which positioning is key. The fight is meant to be a DPS check in Mythic mode (with a 4-minute enrage timer), but the Normal and Heroic versions of the fight are more lenient with a 5-minute enrage timer.

Tanks

Healers

  • Remove the healing absorption effect from Shadow Lick Icon Shadow Lick.
  • Dispel the freeze/stun effect from Frost Lick Icon Frost Lick (for mass dispels, ask a Shadow Priest for help).
  • Heal through the DoT effect of Flame Lick Icon Flame Lick.
  • Pay attention to Flashing Fangs Icon Flashing Fangs damage on the tanks.

DPS

  • Shadow Priest can help with mass-dispelling Frost Lick Icon Frost Lick when it hits several players.

Everyone

  • Positioning
    • Ranged players should be in front of the boss, far enough to outrange Flashing Fangs Icon Flashing Fangs.
    • Melee players should be behind the boss and reposition quickly after casts of Roaring Leap Icon Roaring Leap.
    • Everyone should spread out 5 yards.
  • Move in the damage area (Shadow, Frost, Fire) you were assigned to when Guardian’s Breath is cast and do not ever stand the other two.

Positioning

Regarding the timing of abilities, there are two things to note.

  • A Lick (either Shadow Lick Icon Shadow Lick, Frost Lick Icon Frost Lick, or Flame Lick Icon Flame Lick) is always cast before a Guardian’s Breath, so while players move in to stand in the proper breath, they still need to maintain a 5-yard distance.
  • Headlong Charge Icon Headlong Charge is always cast a few seconds after a Roaring Leap Icon Roaring Leap, so it is important for players to be aware of this and reposition following a Roaring Leap with the next Headlong Charge in mind.

Tank Concerns

Healing Concerns

Most of the damage in the fight is avoidable, so most of the healing concerns are about healing avoidable damage that was not avoided and the tank damage from melee attacks and Flashing Fangs Icon Flashing Fangs.

Special care needs to be given to Licks.

  • The healing absorption effect from Shadow Lick Icon Shadow Lick needs to be cancelled by healing the affected players.
  • The freeze/stun effect from Frost Lick Icon Frost Lick needs to be dispelled (for mass dispels, ask a Shadow Priest for help).
  • The DoT effect from Flame Lick Icon Flame Lick needs to be healed through.

Mythic Notes

3 healers with separate Guardian's Breath Icon Guardian’s Breath debuffs must be assigned to carry the Volatile Foam debuffs. World Markers should be placed where players can take the Volatile Foam and call for a dispel, successfully transferring it to the assigned healer.

Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp at the pull. There will be a Guardian’s Breath 15 seconds afterwards, but it is the first one, so people do not have yet to stand in a specific breath, resulting in it being the easiest Guardian’s Breath to handle. There will be a Headlong Charge Icon Headlong Charge towards the end of the effect, but it still remains the best time to cast Bloodlust/Heroism/Time Warp.

Outline

The fight against Helya has three distinct phases that test a variety of different skill checks. The fight starts as a control encounter with several mechanics that rely on raid organization to proceed. However, as your group gets further into the fight, it evolves to become a frantic race to the finish as both the intensity and raid damage mount to a fever pitch.

Tanks

Healers

Everyone

Mythic Notes

Most of the mechanics are similar to their lower difficulty counterparts, but the positioning and strategy are notably different on a few counts:

6. Bloodlust/Heroism/Time Warp

We advise you to use Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp during the final Phase. The first two phases of the fight are about control, while the final Phase is a race to the finish to kill the boss before the raid damage is too high from Fury of the Maw Icon Fury of the Maw. Bloodlust Icon Bloodlust/Heroism Icon Heroism/Time Warp Icon Time Warp can also be an invaluable healing cooldown in this Phase.